Reply to Re: Trials of a Boy - Update
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You could make the roid fade away after a certain period. You could make an invisible missile the size of the roid prior to it falling to prevent it from falling on dink's location. You could just turn hardness off so you can actually walkthrough it.
I'm not sure how you're going to do touch_damage() while determining the location of the roid. I suppose you could run through all brain 9, 10, 16, missile brains, and any other animated brains, and freeze them while you're selecting the location and then unfreeze them when you're done selecting. That would be a pretty interesting effect, but running through all those sprites might be a bit lag-inducing.
I'm not sure how you're going to do touch_damage() while determining the location of the roid. I suppose you could run through all brain 9, 10, 16, missile brains, and any other animated brains, and freeze them while you're selecting the location and then unfreeze them when you're done selecting. That would be a pretty interesting effect, but running through all those sprites might be a bit lag-inducing.