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September 18th 2015, 11:18 AM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Well, Battletoads is a lot about memorization, I'm sure that once you have the patterns for things memorized, it's not too bad. The trouble was getting all the way to the later levels to actually start memorizing those as well, dying as you learned in them, and then having to start completely over again. Also, a lot of the people who put that stuff online are just a lot better than the average gamer and are very good at making their feats look easy... I'm a pretty average gamer when it comes to skill level.

The hardest games I can think of are Ninja Gaiden and Robot Odyssey.

Ninja Gaiden on the NES was also kind of in the same vein as Battletoads... extremely punishing and stupid hard. The more recent versions were also really tough, but I found them to be a LOT more fair than Dark Souls. If I died in Ninja Gaiden, I felt like it was my own fault rather wrestling with the clunky controls or camera, or some kind of "LOL, you can't go that way yet, guess you have die and start over" BS. I guess the only thing I didn't like about the newer Ninja Gaidens were the times where the waves of enemies seemed virtually endless; those were just exhausting and not very fun.