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August 20th 2015, 07:01 PM
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Kerrek
Peasant He/Him United States
oao 
I like D-mods that start off after Dink has completed the events of the original, and has a lot of cool gear to start with. Gimped Dink doesn't make sense to me. At least give him a longsword that you take out of a chest at the start.

As far as graphics/sound goes, I like new graphics a lot. It may just be me but I really like seeing the original Dink palette, it seems 200% more seamless when I see that dithering and shadows. Music, I do not want to hear songs from other games in my D-mods. They are nice but they break the immersion. Original midis/mp3s that sound mystical and retro like the original game/classical pieces are how I like it.

Long cutscenes are fine, as long as I can skip them if i've played in the past. Not a huge fan of when someone has a very modern dialect, or breaks the fourth wall. How Seth did it is how I like it, essentially. The word "noob" is really off-putting. Characters from the DN are a nice addition, I just wouldn't give them center stage. The map design I think i would enjoy if there wasn't a large rectangular block of grassy island.

I would enjoy some large dedicated story areas with paths that fork connecting them into one-another. Maybe some completely secret areas like in vanilla Dink (i.e. the whole Herb Boots island, or Koka Isle)

I personally enjoy playing as Dink, and not as another character, mainly out of comfort and I know what to expect from the pig farmer I know and love.

Also, no sci-fi elements. Only magic.