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July 31st 2015, 11:36 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Ugh... bounce stuff. The newer versions of Dink don't handle it well at all. I've actually been sitting a script for a grenade that bounces off walls since 2007, back when 1.08 was in Beta, but I couldn't quite get it to work quite right in all instances so I just left it alone. It seems like since then, Dink has only gotten worse at handling that stuff and now the same script which worked most instances now barely works at all.

I've found that Dink just really hates it when complex missile scripts get called over and over. There are too many things that could interrupt the process and make it go wonky. Never had the screen go completely black though.