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Reply to Re: SeconDink Life: tweak dink code to play on real world map?

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June 30th 2015, 10:49 AM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
you can script tile hardness using map_hard_tile() and draw_hard_map() but that would be painfully annoying to do and probably a lot more time consuming that using hard sprites.