Reply to Re: Easier way to create Dink mod map?
If you don't have an account, just leave the password field blank.
Oh, and I forgot the part that probably puzzled you most: this is how the position (the depth dot) is computed for sprites that don't have a definition in dink.ini:
All those divisions are integer math; they truncate the result to an integer value.
position = (imwidth - imwidth // 2 + imwidth // 6, imheight - imheight // 4 - imheight // 30)
All those divisions are integer math; they truncate the result to an integer value.