Reply to Re: Easier way to create Dink mod map?
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My editor does this sort of thing as well, but it adds some extra stuff (tile hardness, boxes for sprite hardness, markers for the que value, warp targets). It's easy to remove that. If you run it full screen on a server with a huge screen (which can be virtual, through vncserver), you should be able to create a screen shot of the whole thing at once.
It would require converting the mod to its format first, though, and that isn't a user-friendly process. Also, if you have custom graphics, I'm not sure if it works well (but I think it does). I've done the conversion before, so if it's a one time thing, I can do it for you. Let me know if I should.
It would require converting the mod to its format first, though, and that isn't a user-friendly process. Also, if you have custom graphics, I'm not sure if it works well (but I think it does). I've done the conversion before, so if it's a one time thing, I can do it for you. Let me know if I should.