Reply to Re: Herb Boots Graphic
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I tried adding stuff into the sequences of the original dink stuff before. I got it to work by copying the weird compressed graphics file in the dink folder that I wanted to expand to. Moved it over to the graphics folder in my dmod. Added the image files I was using to expand the selection and made sure their name was the same of the one in the ini and the numbers followed directly after the original graphics numbers end. I.e if the fireball seq has 16 images and I wanted to add 4 more to make 20 images, I'd start the graphics I was adding at 17. After that just make sure the .ini path matches up with what you're trying to load.
Your problem may just be a missing file in the source graphics, but if you pull the graphics from the original game you shouldn't have a problem. Using the source graphics is better if you're modifying the graphics, but pulling the graphics from the original game is probably better if you just want to add more stuff to that sequence.
Your problem may just be a missing file in the source graphics, but if you pull the graphics from the original game you shouldn't have a problem. Using the source graphics is better if you're modifying the graphics, but pulling the graphics from the original game is probably better if you just want to add more stuff to that sequence.