Reply to disable_all_sprites() and its uses
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Has anyone actually used the DinkC command disable_all_sprites()? I can't seem to find any real reference to it on this forum containing examples of use, and it doesn't appear to have been used in the original game.
I tried using it in a simple script attached to a key and I found that it doesn't get rid of what are presumably background sprites and kills off Dank as well meaning you can't really do anything afterwards. Do any of you know of any suitable use cases?
I tried using it in a simple script attached to a key and I found that it doesn't get rid of what are presumably background sprites and kills off Dank as well meaning you can't really do anything afterwards. Do any of you know of any suitable use cases?