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February 13th 2015, 03:55 PM
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I actually created a skeleton a few years back. I was pretty bummed out to find out that ALL skeletons on this site have some utterly appalling changes from original Dink, like removed graphics. I didn't quite finish it to perfection; there's a surprisingly huge amount of things that COULD be improved, for a file that supposed to be just bare bones. (Basically cleaning up all the crap. Duplicate dink.ini lines, wrong depth dots/hard boxes, wasted slots in hard.dat, etc.)

Anyway, I uploaded my skeleton on Dropbox: ZELETON

EDIT: Now with added dink.dat and map.dat. WDE doesn't seem to take kindly to lacking those, screwing up hardness, crashing the editor and such. Needing to have an existing screen, rather than letting the author decide which screen to start on, kind of sucks though.

Nothing should be missing, except the original title screen buttons, which have been commented out in the dink.ini (and so easy to add back). I also added missing graphics from original Dink, which weren't even loaded in the original game (like the boomerang), and added them in dink.ini, but they're commented out by default. Same for sounds that exist in original Dink, but weren't loaded in start.c. Also added frame_specials for the purple bonca, but those are commented out by default, too. (Some people might not like that change.) I added a preview.bmp for the dmod, 'cuz a lot of people probably don't even know you can do that.

Other than that, I just cleaned up the scripts (die semicolons), and changed some comments to be more helpful. I added some new comments, too (mostly in the dink.ini, IIRC), but not many; I hate that shit.