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Reply to Re: Crazy Old Tim Plays All the Rest of the D-Mods

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February 1st 2015, 11:38 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
I swear I went through that "ending" sequence like six times to make sure everything worked right, that the "you beat the game" message would show afterward, and for me it worked every time. Damn it. I'll try to fix that soon.

Yeah, there's things I should have removed so that some of those warp bugs wouldn't happen, more I should have touched up, but my desire to even touch this project at all went to zero. I fixed up what I needed to try to make sure weird stuff wouldn't happen and the game wouldn't crash, but it's hard to catch everything on your own. I know exactly what treasure chest is empty that you mentioned, and like a lot of other things in this D-mod, it was working early on but for some reason decided to stop working later. Part of that frustration of random things that I managed to get working, not just the treasure chest, but many other things, just suddenly deciding to stop working killed what little desire I managed to regain after the long break from working on this thing. It's annoying to have to redo something three times for little to no reason other than "Screw you, you'll never finish this D-mod, evil laugh!"

It sounds like you once again chose not to explore side-quests, and there were a lot more of them this time around. That or you somehow are better at the D-mod than I am to beat everything in 49 minutes. You missed quite a few things that I would have liked to see your take on, be it my dark/twisted humor or the new weapon I put a good deal of thought and effort into even though it wouldn't get truly powerful until much later in the game, or just how bad I am at coming up with side quests. I am slightly disappointed, but I'm glad you liked that rock puzzle. I'm really proud of that dungeon.