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January 30th 2015, 07:02 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Open up the map in DinkEdit if you haven't already as well to see how they did their mapping. I've been having a look through some of the scripts and it looks like the in-game map was originally designed to be more useful as it suggests that save machines would show up as dots once you'd discovered them. The travellers allude to a Goblin Castle that's only in the full version, and some scripts are early versions of what would come later, such as this gem (s1-ss.c) that later probably became part of the dragon fight (look on screen 423 to see it in development):

void main ( void )

{

   freeze(&current_sprite);

   wait(2000);

   say_stop("`3Protect the women Smallwood!!", &current_sprite);

   say_stop("`3Protect the women Smallwood!!", &current_sprite);

   say_stop("`3Protect the women Smallwood!!", &current_sprite);

   say_stop("`3Protect the women Smallwood!!", &current_sprite);

   say_stop("`3Protect the women Smallwood!!", &current_sprite);

   say_stop("`3Protect the women Smallwood!!", &current_sprite);

   unfreeze(&current_sprite);

   say("`3Protect the women Smallwood!!", &current_sprite);

   wait(500);

   say("`3Protect the women Smallwood!!", &current_sprite);

   wait(500);

   say("`3Protect the women Smallwood!!", &current_sprite);

   wait(500);

   say("`3Protect the women Smallwood!!", &current_sprite);

   wait(250);

   say("`3Duck this, I'm done talking!!", &current_sprite);

}


The traveller named "Chance `Zands" doesn't have the backtick in his name in 1.01 (I can't understand why they put it in). Some of the graphics are missing such as the red woman death frame which is evident in Dink's house fire (skull and crossbones are used instead), and slayer death graphics are also absent.