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January 30th 2015, 01:19 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Speaking of unfinished, I have uploaded a couple of Dink shareware demo versions onto my server. The first is ddemo104.exe which is version 1.04 of the engine which was released after the game started shipping and is dated 28th April '98. It includes a reasonable chunk of the game and includes a screen with the word "Hi!" written in blue potions. It also features a short RTSoft logo video before the engine starts, and some of the music is different. The game ends at the entrance to KernSin after the rocks disappear. Martridge shows up and tells you to order the full game and won't let you go any further.

The other demo is the very primitive Dink version 1.01 from October '97 which is from before the game was finished! I downloaded it way back in 2008 and have had it since then. It features an incredibly rough-looking map that lacks many features such as paths and even-spaced fencing. A lot of the music is missing or different such as in SmileStein's house which uses the original neighbour.mid. A lot of the dialogue is different as well such as the confrontation with Ethel's duck, and the letter you get after the house burns down is instead from an "Aunt Kinney" who lives in "The NorthLands" (loving the CamelCase). The bridge toll man tells you that the bridge is still under construction and urges you to purchase the full version for $15 if you want to cross instead of 100 gold. The filename is dink101.zip. Both may be found here

They both work perfectly in FreeDink's 1.07 mode in case you want to play them and explore Dink's history. I had to get a program called The Universal Extractor to get 1.04 to extract though. In both of them the credits.txt and readme.txt files are much more verbose than in later versions, and in 1.01 it shows the list of planned features including a multiplayer mode. Strangely enough there's a BMP in there called DINKLOAD.BMP featuring a picture of a young Seth and some debugging keys, and none of the graphics are FastFile'd.

There's an interview with Seth where he claims that the last third of the game was done in a week. I'm unsure if version 1.00 of the engine was ever released as a demo though.