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Reply to Re: Top 10 D-Mod Development Suggestions

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August 1st 2003, 12:38 PM
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Spend more time adding details to the map, checking for bugs, trying out things that nobody has done before, adding optional dialogue or subquests, or even just learning exactly how DinkC, the dink.ini, and the editor work.
But try not screwing up what you have done well before this.