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Reply to Re: Crazy Old Tim Plays All the DMODs of 2008 & 2009

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December 21st 2014, 10:51 AM
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The map doesn't really look bad, it just screams DinkEdit with its one-sprite-per-screen method.

How do you figure? It's much faster to place sprites in Dinkedit, since the sprite properties don't reset every ducking time you stamp a sprite. I have to hand it to WDE+2 for adding toggles that make sprites hard or nohit by default, though - WDE+2 added some really great things that previously DINKEDIT MASTERS would only point fingers at and laugh derisively at WDE users for lacking. It's almost enough to make using WDE remotely... palatable.