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Reply to Re: How to read and unpack dir.ff files

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December 14th 2014, 04:42 AM
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yeoldetoast
Peasant Female Australia steam
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The file size reduction is designed to apply to the target disk after the files are installed. If you look in the link I posted, it talks about cluster size and how even little files take up a certain minimal amount on the disk. For example Dink's STORY collection takes up 1.57MB on my disk despite only being 286KB in size.
The savings for .dmod files would be negligible. The bz2 compression algorithm for .dmod files is already quite thorough, although 7z is usually better. The changes would have to be made to the actual data files themselves by compressing sound files to ogg, and tiles and other graphics to jpg or png (which only work in freedink and not very well) if you were really looking to cut down.