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Reply to Re: Updated File: GNU FreeDink

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November 10th 2014, 12:51 AM
spike.gif
It seems to work with some fonts, but not others. For example, "calibri" works on both Freedink and original Dink, while "cambria" only works on original Dink. (Both default Windows fonts, I think)

Since we're talking about fonts, it would also be pretty awesome if the game looked for them in the dmod folder, rather than only in the Windows fonts folder - that way, you could easily add custom fonts, and ensure that whoever plays the game will have the font on their computer.