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Reply to Re: How to handle a foreign language in a d-mod?

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October 22nd 2014, 07:36 AM
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Kyle
Peasant He/Him Belgium
 
In the New Shores d-mod I used a lame as hell "Ring" or "Amulet" that autotranslates what is said to Dink and what Dink says... I guess it could work if introduced better and perhaps if it has some gameplay or story impact.