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October 17th 2014, 01:55 PM
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Paul
Peasant He/Him United States
 
You could always try to subvert the limit by reusing screens. That's pretty much what I did in Lyna's Story. And with Dink 1.08 you can almost completely rewrite screens using map_tile() and map_hard_tile().

Or easier than rewriting tiles, you can load them as sprites:
load_sequence tiles\ts 851
load_sequence tiles\ts 852 BLACK
And use clipped tile-sprites for terrain features that change.

It'd be a pain in the butt to make a truly large d-mod fit in 60 screens using these methods, but theoretically it could be done.