Reply to Re: New Contest: Silent Protagonist
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This was something I'd considered for another D-Mod a while back. While concatenating strings and writing out variable sentences isn't really possible, I did consider writing out the characters individually using a say_xy line. So it'd be something like
And have 0 refer to a blank character, 27 to a full stop or space etc. Then run the thing as a spawn of external function? Presumably you'd either need to be using a font with fixed character widths or have each letter add a different offset though. Ultimately I decided it was a lot of work for something with pretty limited use (and I'd have only wanted it for a one-off joke), but you would presumably be able to display a user-defined string in some situations, like if you had a dialogue box outputting text one character at a time, JRPG style.
(As an alternative to text you could probably have a bunch of sprites and then have the variable call up frame 1-26 when outputting the letter.)
if (&var == 1) say_xy("a", &xoffset, 50); if (&var == 1) say_xy("b", &xoffset, 50); ... &xoffset += 10;
And have 0 refer to a blank character, 27 to a full stop or space etc. Then run the thing as a spawn of external function? Presumably you'd either need to be using a font with fixed character widths or have each letter add a different offset though. Ultimately I decided it was a lot of work for something with pretty limited use (and I'd have only wanted it for a one-off joke), but you would presumably be able to display a user-defined string in some situations, like if you had a dialogue box outputting text one character at a time, JRPG style.
(As an alternative to text you could probably have a bunch of sprites and then have the variable call up frame 1-26 when outputting the letter.)