Reply to Re: Exact wait();
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That sp_attack_wait trick is pretty cool.
If anyone wants to see what Paul is describing:
For the beating heart you'll want to query your brain 10 sprite and adjust the wait time off of the value given by sp_attack_wait.
If anyone wants to see what Paul is describing:
// sp_attack_wait returns the raw time at which the sprite is able to attack next. // - DinkC Ref void main( void ) { sp_brain(¤t_sprite, 10); sp_target(¤t_sprite, 1); sp_attack_wait(¤t_sprite, 1000); } void attack( void ) { int &say = sp_attack_wait(¤t_sprite, -1); say("&say", 1); sp_attack_wait(¤t_sprite, 1000); }
For the beating heart you'll want to query your brain 10 sprite and adjust the wait time off of the value given by sp_attack_wait.