The Dink Network

Reply to Re: Crazy Old Tim Plays all the DMODs of 2004

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 27th 2014, 07:27 AM
fairy.gif
Arik
Peasant He/Him
 
Be nice - the oasis water subquest was a pretty obscure and arguably late place to include an item that's most useful towards the beginning of the game. (You definitely don't need to be an "idiot" to miss it, unless you're talking to all the NPCs every time you return to the village). I felt its placement was a little awkward at the time, although it kind of made sense as a nice to have but completely nonessential reward.

The balancing on the temple of the ancients was a pretty weird side effect of the way it went from completely optional to semi-optional-but-not-really after I'd finished making it - it was balanced to account for the possibility that it wouldn't be accessible after you got the light sword, rather than it being accessible automatically. I'm OK with it skewing on the easy side though after CC1, and at least it makes earlier runs at the temple more viable. If anything I'm sadder about the final cave being too hard, since I think the bad endings mostly came out better than the good ones.

Hope you enjoy Initiation - I honestly feel that it, along with Lyna's Story, is the smartest and best designed d-mod I've played through.