Reply to Re: Exact wait();
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Won't it? I mean, it's one thing to time something to real world time (such as the midi, which is always 120 seconds long), and another to time something to game time. As long as the timing is moderately consistant internally, there should still be a rhythm the player can follow. (Even if each wait(250) ends up being 342, or 203, or 500 milliseconds of real time). If it's really jumpy internally, too, then that's a big problem...