Reply to Re: Exact wait();
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If it's such simple tiks and toks (and not actual musical music), can't you just use playsound? I mean creating a tik.wav and a tok.wav, and something like this:
void main ( void ) { int &hrt = create_sprite(50, 350, 0, 52, 1); int &tiktok beat: wait(250); // ^ tempo, however long it should take between each beat &tiktok+=1 if (&tiktok < 4) playsound(tik) if (&tiktok >= 4) { playsound(TOK) &tiktok=0 if (sp_size(&hrt,-1) == 100) sp_size(&hrt, 140); else sp_size(&hrt, 100); } goto beat; }