Reply to Re: Crazy Old Tim Plays all the DMODs of 2004
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The few time's I've needed things to happen after a sprite/character dies, I do something with script_attach(1000); and creating a dead sprite copy or something so that dialogue can happen after killing someone or something important. I don't know if that's a good or efficient method, but it's what I copy-pasted from other D-mods to learn how to make it work.