Reply to Re: These things are absolutely not usable
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Alternatively you could rename them so they're same as the normal sword graphics. That way they don't use up a set of sequences.
Then in the item script you'd just use init("load_sequence_now graphics/ice/hit/.... ");
I don't remember what the regular sword uses.
But you'd just init() all the sequences of the ice sword. That's what I do for any graphics I use for dink.
Then in the item script you'd just use init("load_sequence_now graphics/ice/hit/.... ");
I don't remember what the regular sword uses.
But you'd just init() all the sequences of the ice sword. That's what I do for any graphics I use for dink.