Reply to Re: Scripting to talk to a duck on an island (Making script appear above the duck instead of the script obj)
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Alrighty that worked, thanks.
I'm a bit peeved by how noisy the duck is (it's quacking ALL THE TIME)
but it's better than no script.
I'm a bit peeved by how noisy the duck is (it's quacking ALL THE TIME)
but it's better than no script.