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After several days of shaking the Android Native Development Kit in all directions, I eventually got a first build of GNU FreeDink on Android!
Screenshots! (and Dink debug log for nerds)
Currently it has no touchscreen support, so I did what I could to take screenshots piloting Dink with the accelerometer -_-'
We also need a built-in way to set options, bundle the game data, run D-Mods, etc. -- but it's a start
Note about palette support: good news is that even on my modest Galaxy S, the game runs smoothly in software more, so I shouldn't have to implement a fake non-truecolor mode in the 3D card for speed - it works efficiently as-is.

Screenshots! (and Dink debug log for nerds)
Currently it has no touchscreen support, so I did what I could to take screenshots piloting Dink with the accelerometer -_-'
We also need a built-in way to set options, bundle the game data, run D-Mods, etc. -- but it's a start

Note about palette support: good news is that even on my modest Galaxy S, the game runs smoothly in software more, so I shouldn't have to implement a fake non-truecolor mode in the 3D card for speed - it works efficiently as-is.