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June 11th 2014, 02:39 PM
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You've hit a sore spot with me too. I made dialogue my focus when I made Malachi, and quite deliberately so, working to what I think I can do well. In your analysis, you consider it something to "cut out," to not even consider. I don't understand that at all. I dispute that. I consider the "super-lengthy dialogue" integral to the "actual game."

I never meant it like that. I find the dialogue in Malachi great. However, I could make a D-Mod with 768 empty screens, and have one character in one of the screens scripted to have a conversation that lasts for 8 hours. Would that make it an Epic? No. I consider the dialogue in Malachi very much a part of the game, but not always as part of the adventure that moves things along, which is what the Romp/Quest/Epic rating should mostly be based upon, imo. As far as Initiation goes, it used to be listed as a Quest, which it should've stayed as.

I know that with your own D-Mods, there's always the case that you're looking at it from an author's point, and not from a player's point. This makes you think of it as much "bigger" and "longer", and well... epic than it is in reality. For example, I uploaded The Rise of the Goblins as a Quest, when looking back after the years, it should've most definitely been a Romp.

EDIT: And as Meta said, not anything to do with how I feel about the D-Mod's quality. I think it's great.