Reply to Re: Dink with Lua scripting, first public alpha
If you don't have an account, just leave the password field blank.
Give me a usage code example of how you'd like it to work, and I'll try to make it so. I'm pretty sure you can already arm a specific item without knowing the history... couldn't you just do this?
Not saying I won't add your requested feature, I'm just checking if this would do what you're asking for.
local item = dink.get_item("item-scriptname") if item ~= 0 then global.cur_weapon = item dink.arm_weapon() end
Not saying I won't add your requested feature, I'm just checking if this would do what you're asking for.