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Reply to Re: Dink with Lua scripting, first public alpha

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May 26th 2014, 01:30 AM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Ok, now I finished this "demo". I found another bug: s1-nut.c sets global.nuttree to 3 instead of 1, which means that Milder's love-cutscene is skipped. (Of course, with --disable-dinkc it's skipped anyway. )

I liked your ending text. I was about to fast forward it when I noticed it wasn't saying the usual things.

A question: in lua, it would be easy to have a two tables for the inventory instead of DinkC's limited functions. Then it would be possible to arm a specific item, for example, without knowing the history of what was added and removed. It seems you just used the functions so far. Would you consider changing that?