Reply to Re: Dink with Lua scripting, first public alpha
If you don't have an account, just leave the password field blank.
Ok, now I finished this "demo". I found another bug: s1-nut.c sets global.nuttree to 3 instead of 1, which means that Milder's love-cutscene is skipped. (Of course, with --disable-dinkc it's skipped anyway. )
I liked your ending text. I was about to fast forward it when I noticed it wasn't saying the usual things.
A question: in lua, it would be easy to have a two tables for the inventory instead of DinkC's limited functions. Then it would be possible to arm a specific item, for example, without knowing the history of what was added and removed. It seems you just used the functions so far. Would you consider changing that?
I liked your ending text. I was about to fast forward it when I noticed it wasn't saying the usual things.
A question: in lua, it would be easy to have a two tables for the inventory instead of DinkC's limited functions. Then it would be possible to arm a specific item, for example, without knowing the history of what was added and removed. It seems you just used the functions so far. Would you consider changing that?