Reply to Re: Dink with Lua scripting, first public alpha
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Also, the last link in my post is a tarball of scripts, in effect re-implementing the first "chapter" of the original Dink adventure in Lua. My "favorite" script in that collection is my "_cutscene.lua" script, which was my least DinkC-like script in the whole collection. I wrote it to cut down on the amount of typing you'd have to do for cutscene scripting. To see a good example usage of its features, take a look at "s1-wiz.lua".
There is one Lua script in the GitHub project, the bootstrapping/initialization script, which does the work of tying together Lua and the Dink Engine.
There is one Lua script in the GitHub project, the bootstrapping/initialization script, which does the work of tying together Lua and the Dink Engine.