Reply to Re: Force enemy to run seq
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sp_pframe() changes the frame that's currently seen, and sp_frame() determines the next frame to play when animating.
I guess you could force animate by looping sp_pframe() but it doesn't seem necessary to have another sprite run that script.
I'd just run something in the hit().
I guess you could force animate by looping sp_pframe() but it doesn't seem necessary to have another sprite run that script.
I'd just run something in the hit().