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Is there a way to get a static enemy sprite to run an animation on repeat?
It works fine if I change it to a reapeat brain.. but I want it to be "killable" by hitting it.
I guess I could write a hit procedure and just kill it manually when sp_hitpoints() reaches zero.. but that's not as fun
It works fine if I change it to a reapeat brain.. but I want it to be "killable" by hitting it.
I guess I could write a hit procedure and just kill it manually when sp_hitpoints() reaches zero.. but that's not as fun
