The Dink Network

Reply to Force enemy to run seq

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 14th 2014, 02:45 PM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
Is there a way to get a static enemy sprite to run an animation on repeat?
It works fine if I change it to a reapeat brain.. but I want it to be "killable" by hitting it.

I guess I could write a hit procedure and just kill it manually when sp_hitpoints() reaches zero.. but that's not as fun