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February 1st 2014, 07:08 AM
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Kyle
Peasant He/Him Belgium
 
The problem with the hitting sequences is that they jump to the left. I cannot figure out why, The depthdots and hardboxes are all fine. It's just when I go to punch, the character's graphic jumps a dozen pixels to the left. Screen left, not the character's left. I check the .ini, I check start-1.c, I check item-fst.c, I don't know the problem. Anyone have any ideas, much appreciated.

This is hard to fix for us without some extra details, such as which sequences you are using and the contents of your .ini file My guess is your depth dots are not set up exactly the same for each different sequence of the different animations. So, the X-axis shifts when you're going from walking/idle to hitting.