Reply to Re: Why Can't I Quit You, DinkC?
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Okay, there is stuff happening to me at this point that just makes no sense.
NO sense.
This makes pillars with big weird hardboxes. They don't have the big weird hardboxes when I put them on the map with the map editor. I tried using a different sprite sequence and frame - same problem. I went so far as to put this script into a completely new screen in a completely different and unrelated DMOD just to make sure that it couldn't be anything but the script - same problem. I even tried using a version of the script that was pared down ENTIRELY to the lines you see above. No difference!
I... I just... what?
Oh, and the reason they each have their own variable is that the script removes them later, like so:
I have given up and worked around this by adding yet more pointless globals. I just wanted to let everybody know how weird it's gotten.
NO sense.
//make pillars int &bhold = create_sprite(170, 108, 0, 82, 1) int &chold = create_sprite(484, 108, 0, 82, 1) int &dhold = create_sprite(170, 299, 0, 82, 1) int &ehold = create_sprite(484, 299, 0, 82, 1) sp_hard(&bhold, 0) sp_hard(&chold, 0) sp_hard(&dhold, 0) sp_hard(&ehold, 0) draw_hard_map()
This makes pillars with big weird hardboxes. They don't have the big weird hardboxes when I put them on the map with the map editor. I tried using a different sprite sequence and frame - same problem. I went so far as to put this script into a completely new screen in a completely different and unrelated DMOD just to make sure that it couldn't be anything but the script - same problem. I even tried using a version of the script that was pared down ENTIRELY to the lines you see above. No difference!
I... I just... what?
Oh, and the reason they each have their own variable is that the script removes them later, like so:
//remove pillars sp_active(&bhold, 0) sp_active(&chold, 0) sp_active(&dhold, 0) sp_active(&ehold, 0) draw_hard_map()
I have given up and worked around this by adding yet more pointless globals. I just wanted to let everybody know how weird it's gotten.