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Reply to Re: Making a new Idle for dink?

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January 23rd 2014, 02:45 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Instead of setting base_walk(), base_attack(), base_idle(), and base_death() you could set the path of your new graphics to be in the same slot as dink's graphics. It'd be like how different swords are loaded.

That's what I'd do.