Reply to Re: Yet another DinkC bug
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I haven't had it happen unless Dink is pretty close to it. I guess I could be mistaken, though.
Edit: Actually, that isn't even a bug. Boy, I am dumb. Never mind. (Time to go put "if (&enemy_sprite == 1)" into lots of scripts...)
Edit: Actually, that isn't even a bug. Boy, I am dumb. Never mind. (Time to go put "if (&enemy_sprite == 1)" into lots of scripts...)