Reply to Re: If TDN disappeared...
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I'm not ready for TDN to disappear until at least after I have finished my DMOD and some people have played it. And not to mention other people's DMOD's that haven't been made I still want to see in action.
So I have a question. I'm working on a dmod, as I've implied in some posts. Of course it will be awesome. I don't want to talk much about it, because I don't want to disappoint people if I don't finish it. I also don't want to spoil too much; actually almost nothing. But is that a bad idea? I like it when people talk about their dmod progress; so perhaps I should talk about mine as well?
I am kind of the same way, I don't want to reveal anything about my DMOD right now. However, once I get to the point where my DMOD is closing in on the finish line, I will probably make a topic for it. I just don't see the point to make one now when the release is not quite in sight yet, basically for the same reasons you mention, but also because I want the pace from it's reveal to its release to be close enough that everyone doesn't forget about it or lose interest. My opinion: go all or nothing on revealing information about your DMOD before it's almost finished. Either talk about it quite a lot, keeping people up to date consistently to keep people excited for a long time, or reveal basically nothing until you reach a comfortable late point in development so that you can get people excited soon before release. It just depends on your consistency on working on the DMOD, how well you can keep people interested in your DMOD for the time you would expect to take to release it, and personal preference.
But I recently ran into an issue, and made a post about it because I like it when people talk about these things. So I was hoping to trigger others to post similar experiences. Does anyone agree that such posts are helpful for keeping the place interesting?
Definitely. Learning something new about Dink or just having a nice haven to discuss unusual things about Dink always feels good. If I didn't feel the same way I wouldn't have bothered making a topic about stop_entire_game() screwing with trimmed background sprites, even including a screenshot from my DMOD. More than likely, that's the most that will be seen of it for some months.

So I have a question. I'm working on a dmod, as I've implied in some posts. Of course it will be awesome. I don't want to talk much about it, because I don't want to disappoint people if I don't finish it. I also don't want to spoil too much; actually almost nothing. But is that a bad idea? I like it when people talk about their dmod progress; so perhaps I should talk about mine as well?
I am kind of the same way, I don't want to reveal anything about my DMOD right now. However, once I get to the point where my DMOD is closing in on the finish line, I will probably make a topic for it. I just don't see the point to make one now when the release is not quite in sight yet, basically for the same reasons you mention, but also because I want the pace from it's reveal to its release to be close enough that everyone doesn't forget about it or lose interest. My opinion: go all or nothing on revealing information about your DMOD before it's almost finished. Either talk about it quite a lot, keeping people up to date consistently to keep people excited for a long time, or reveal basically nothing until you reach a comfortable late point in development so that you can get people excited soon before release. It just depends on your consistency on working on the DMOD, how well you can keep people interested in your DMOD for the time you would expect to take to release it, and personal preference.
But I recently ran into an issue, and made a post about it because I like it when people talk about these things. So I was hoping to trigger others to post similar experiences. Does anyone agree that such posts are helpful for keeping the place interesting?
Definitely. Learning something new about Dink or just having a nice haven to discuss unusual things about Dink always feels good. If I didn't feel the same way I wouldn't have bothered making a topic about stop_entire_game() screwing with trimmed background sprites, even including a screenshot from my DMOD. More than likely, that's the most that will be seen of it for some months.
