Reply to Re: "Shadows of Death" script help thread
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Okay, I am having multiple problems with my boss script and I have no idea what's going on. I have examined a couple other scripts, including ones I wrote earlier for this game as well as for DatB, and I took pieces of the scripts to fix a couple things already, but I can't seem to get the rest of it to work right. I condensed two scripts into this one, and it solved a few issues, but added at least one of these current ones.
Issues:
sp_target(¤t_sprite, 1); doesn't work, boss won't target Dink.
boss's die procedure text appears in top left corner of the screen for some reason.
hit sounds are playing randomly
The whole script (minus spoilers):
Issues:
sp_target(¤t_sprite, 1); doesn't work, boss won't target Dink.
boss's die procedure text appears in top left corner of the screen for some reason.
hit sounds are playing randomly
The whole script (minus spoilers):
void main(void) { preload_seq(271); preload_seq(273); preload_seq(275); preload_seq(277); preload_seq(279); preload_seq(712); preload_seq(714); preload_seq(716); preload_seq(718); int &x; int &y; int &wait; sp_brain(¤t_sprite, 10); sp_base_walk(¤t_sprite, 270); sp_speed(¤t_sprite, 3); sp_base_attack(¤t_sprite, 710); sp_hitpoints(¤t_sprite, 110); sp_defense(¤t_sprite, 3); sp_strength(¤t_sprite, 7); sp_exp(¤t_sprite, 250); sp_timing(¤t_sprite, 33); sp_touch_damage(¤t_sprite, 4); sp_distance(¤t_sprite, 40); sp_range(¤t_sprite, 35); if (&story != 16) { sp_nodraw(¤t_sprite, 1); sp_nohit(¤t_sprite, 1); kill_this_task(); } if (&story == 16) { screenlock(1); playmidi("18.mid"); freeze(1); freeze(¤t_sprite); move_stop(1, 2, 180, 1); wait(200); sp_dir(1, 4); if (&plot == 1) { //spoiler dialogue } if (&plot == 0) { //spoiler dialogue } unfreeze(1); unfreeze(¤t_sprite); } sp_target(¤t_sprite, 1); } void attack(void) { playsound(8, 5050, 0, ¤t_sprite, 0); &wait = random(4000, 0); sp_attack_wait(¤t_sprite, &wait); } void die(void) { script_attach(1000); &x = sp_x(¤t_sprite, -1); &y = sp_y(¤t_sprite, -1); int &dead = create_sprite(&x, &y, 0, 275, 1); sp_nohit(&dead, 1); screenlock(0); freeze(1); say_stop("`7Uhg.....", &dead); wait(200); say_stop("Now tell me why Luke is here!", 1); wait(500); say_stop("`7Spoiler", &dead); wait(500); say_stop("`7Spoiler", &dead); wait(500); say_stop("`7<bleh>", &dead); wait(1000); say_stop("Great.", 1); wait(200); say_stop("Spoiler", 1); wait(200); say_stop("Time to leave this cave and wander the desert.", 1); &story = 17; unfreeze(1); }