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November 3rd 2013, 06:43 PM
goblins.gif
I use a technique where I use a "head" of a complex enemy and a "body" which are two separate sprites. The head does the hard work, loops, and whatnot to get the effects and attacks done, while the body is invisible and follows the position of the head, and takes the damage from Dink. The head has 0 hp while the body holds the true hp of the enemy.