Reply to Re: Why Can't I Quit You, DinkC?
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So... enemy brains.
Do they really HAVE to be 9 or 10? Can you make them something else and still have Dink fight something? I am trying to have an enemy move along a set path (move_stop) while repeating a sequence (brain 6), but whenever Dink hits it, the sprite freezes and stops executing its move_stop commands (the sprite can still damage Dink at this point, if he walks into it).
Actually, that's what happened when I had the enemy be a normal brain 9 enemy at first and change when it had a certain amount of hitpoints left. I tried replacing it with a new sprite instead, and that fared better, going through its movement path no matter what, but it still won't take damage when hit. Is this impossible? I hope not, because the boss fight I've made here would be really cool if it actually worked.
Do they really HAVE to be 9 or 10? Can you make them something else and still have Dink fight something? I am trying to have an enemy move along a set path (move_stop) while repeating a sequence (brain 6), but whenever Dink hits it, the sprite freezes and stops executing its move_stop commands (the sprite can still damage Dink at this point, if he walks into it).
Actually, that's what happened when I had the enemy be a normal brain 9 enemy at first and change when it had a certain amount of hitpoints left. I tried replacing it with a new sprite instead, and that fared better, going through its movement path no matter what, but it still won't take damage when hit. Is this impossible? I hope not, because the boss fight I've made here would be really cool if it actually worked.