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Reply to Re: Crazy Old Tim plays all the DMODs of 2000

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October 26th 2013, 09:05 AM
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That one should be worth something if you have bowlore, since looking at the script, the Firebow *always* scores a critical hit. Here's the damage calculation for fun:
  &mypower / 100;
  &temp = &strength;
  &temp / 5;

  if (&temp == 0)
    {
     &temp = 1;
    }
  &mypower * &temp;
  sp_timing(&junk, 0);

  if (&bowlore == 1)
{
  &temp = random(1, 1);

     //critical hit
  &mypower * 3;

On top of the above, arming the firebow gives 15 strength. According to dinkc.chm, the top value for &mypower (when the bow is fully drawn) is 500.

SO, if Dink had a natural strength of 15 (=30 with the bow), the damage done per hit should be ~90. By contrast, using a light sword would only do 40 damage per hit. Not too shabby. If you only draw the bow to &mypower = 300 (A little over halfway, I guess), it would still do ~54 damage.

It also scales up nicely, because with just 10 more points of strength (40 with the bow), the damage should be ~120.

EDIT: The actual combat calculations seem to put the damage between 60 and 100, with 120 being the absolute max. Not to mention that the firebow is totally lame. It doesn't burn trees, and it doesn't do the satisfying **POWER SHOT** thing, even though that is calculated in.