The Dink Network

Reply to Re: Crazy Old Tim plays all the DMODs of 2000

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
October 25th 2013, 02:11 PM
custom_coco.gif
cocomonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
Thanks, guys. I sincerely appreciate the comments.

It's possible to balance against herb boots by increasing enemy speed. If you have the throwing axe, that is often a better equip for combat. In certain situations, depending on your attack and enemy defense, you might be better off with a high-damage weapon like the light sword. I speak from experience here. I just like the herb boots for getting around the map, although you're right that they're great for combat. I played much of the original game just using them and a magic spell. As I've said, though, 61 DMODs in and just two have the boots, so they'd have to really become ubiquitous to be overused...

Actually, the caster enemies are a good counter to hit and run tactics. You've got no choice but to get in there, especially if they move fast. The strongest enemy would be one who attacks AND casts, but you don't see that much. Hmm. I could put one in my DMOD.

Speaking of my DMOD, are you guys trying to say I should work on this instead of that? Heh.