Reply to Re: A Note About Trimming Background Sprites
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I never set anything at all to "background" for this reason, I just give it a depth dot of -1, or less than that if it has to be behind something that's already been set to a negative number.
Despite this, stop_entire_game still causes weird problems. Not when lraise.c is called, but I tried adding it to escape.c (because it would be nice to have things not attack you when you navigate the menu, right?) and the result was that every time I pressed escape, all the sprites on the lower half of the screen would disappear until I returned to the game.
Despite this, stop_entire_game still causes weird problems. Not when lraise.c is called, but I tried adding it to escape.c (because it would be nice to have things not attack you when you navigate the menu, right?) and the result was that every time I pressed escape, all the sprites on the lower half of the screen would disappear until I returned to the game.