Reply to Re: A Note About Trimming Background Sprites
If you don't have an account, just leave the password field blank.
I'd add a global "skillpoints" then make the lraise.c script basically just go, &level += 1; &skillpoints += 1;
Then I'd edit the escape.c script and add a choice for skillpoints.
if(&skillpoints >= 1)
{
choice_start();
"strength"
"defense"
"magic"
choice_end();
if(&result == 1)
{
&strength += 1;
&skillpoints -= 1;
}
And so on. That'd work right?
Instead of doing something in escape.c, it might be nicer to set something up using keys. so like,
[ - strength
' - defense
/ - magic
Though it might seem a little pointless to set keys for such small tasks. Though it's not like those keys are going to be used anyways.
Then I'd edit the escape.c script and add a choice for skillpoints.
if(&skillpoints >= 1)
{
choice_start();
"strength"
"defense"
"magic"
choice_end();
if(&result == 1)
{
&strength += 1;
&skillpoints -= 1;
}
And so on. That'd work right?
Instead of doing something in escape.c, it might be nicer to set something up using keys. so like,
[ - strength
' - defense
/ - magic
Though it might seem a little pointless to set keys for such small tasks. Though it's not like those keys are going to be used anyways.