Reply to Re: A Note About Trimming Background Sprites
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Ah, yeah, did you say it ONLY applies to background sprites?
That is correct. If you use normal trimmed sprites there is no problem. I really want to use stop_entire_game() in my menu system but now that you mention it yeah... blood will disappear along with any other background sprites that have been added that didn't have an editor number. I doubt there is any way to fix it without getting rid of stop_entire_game. So it seems I have to pick one or the other. dang!
For my Dmod I don't really desire a new level up system... However, you are right, it's too easy to accidentally spend your point on attack since the attack button and confirm button are the same...
I wonder if there is way to circumvent that problem without using a different level up system and without getting in the way. I mean, I could add a "precheck" that doesn't let you pick a point until you select the second option. But that would get annoying too I think.
That is correct. If you use normal trimmed sprites there is no problem. I really want to use stop_entire_game() in my menu system but now that you mention it yeah... blood will disappear along with any other background sprites that have been added that didn't have an editor number. I doubt there is any way to fix it without getting rid of stop_entire_game. So it seems I have to pick one or the other. dang!
For my Dmod I don't really desire a new level up system... However, you are right, it's too easy to accidentally spend your point on attack since the attack button and confirm button are the same...
I wonder if there is way to circumvent that problem without using a different level up system and without getting in the way. I mean, I could add a "precheck" that doesn't let you pick a point until you select the second option. But that would get annoying too I think.