Reply to Re: Vision and variables
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Sure, you can connect it to any variable you like. Setting a value for the vision should be done in the script attached to a screen and putting in something like this:
Where &dead can be any variable you like, you could even do this if you like:
It's kinda pointless, but hey more power to you!
void main(void) { if (&dead == 4) { &vision = 4; } }
Where &dead can be any variable you like, you could even do this if you like:
void main(void) { if (12 == 4) { &vision = 4; } }
It's kinda pointless, but hey more power to you!
