The Dink Network

Reply to Re: "The Shadows of Death"?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
October 12th 2013, 03:19 PM
spike.gif
Mass Effect actually did the morality thing well. The paragon/renegade scores are separate, so being nice doesn't just overwrite the fact you walked all over people in the past. I remember having both high paragon scores AND high renegade scores at the end of the game(s), for pretty much playing how I felt like. I think that's the best way to play the game, too, because the paragon and renegade scores don't necessarily apply in the same situations; sometimes being a douche is the way to go, and sometimes you can solve situations by being nice. Just having a high score in either stat doesn't always work. (In Mass Effect, that still works probably a bit too often, but the idea is good.)

Also, it wasn't a good/evil scale, but more of a mediator/bully thing. Technically you're still a good guy saving the universe. It worked in the context of that game, but in an RPG where you can randomly murder townspeople and such, a traditional good/evil scale might make more sense.