Reply to Re: Unusual method for one-time events
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Wow, it didn't occur to me you could set unused brain numbers. I mean, I could conceivably use brain 2 at some point for some kind of bouncing hazard.
I admit I've been using a global to find the event sprite. I'm still new at this. The reason I was doing it like this was so I could attach the event to another sprite and make THEM say or do something more easily.
You're correct that I wasn't aware of editor_seq and editor_frame. You're blowing my mind right now. So I could use this to determine how many times the player has talked to somebody instead of a global?
I admit I've been using a global to find the event sprite. I'm still new at this. The reason I was doing it like this was so I could attach the event to another sprite and make THEM say or do something more easily.
You're correct that I wasn't aware of editor_seq and editor_frame. You're blowing my mind right now. So I could use this to determine how many times the player has talked to somebody instead of a global?